Everyone knows by now that the iPhone is misnamed — of all the things it is, a phone is the least of them. It’s a calculator, it’s a camera, it’s a level, it’s a photo album, it’s a DVD player (via Netflix), it’s a floor wax AND a desert topping! (That’s right, there once was a time when SNL was funny.)
It’s also a portable game player, enough so that Sony has started attacking it in it’s PSP ads. I never have been much of a game player myself, much to my son-in-law’s chagrin, but last year at Christmas my sister showed me Word Warp, and I was immediately sucked into the Black Hole from Hades.
Word Warp is a “Lays” game — no one can play just one. Heck, no one can just play twenty. If the current game frustrates you (and the odds are huge it will), then you want to play another one to show yourself you can do better. If you do well at the current game, you want to play another one to show it wasn’t a fluke (it was).
The game play revolves around a jumbled up bunch of six letters. Your mission is to form as many words of three or more letters as you can from them, including at least one word using all six. WW gives you a small hint by showing you slots for how many words of each length there are, e.g. eight slots of three letters, ten slots of four letters, three slots of five letters, one slot of six letters. Each word is worth a certain number of points, based on its length. Every game, i.e. every group of six letters, is guaranteed to form a six-letter word. If you get that word, you “win,” and your score continues to mount. If you don’t get that word, your score starts over at zero for the next game.
So, the primary goal is to get the six-letter word. You want to do that as quickly as you can, to ensure you don’t run out of time and have to start your score over. But, getting the smaller words can sometimes help you visualize what the big word is. It’s amazing how many six letter words there are in English, and how difficult some of them can be to discern when the letters are askew, and how hard it is to concentrate on those letters with the pressure of a ticking clock.
The game’s most redeeming quality is that it only takes two minutes (or three minutes, or five minutes; you can choose the length of a single game), which means you can play it almost anytime, anywhere. Waiting on the rest of the people to show up at the meeting? Word Warp. Waiting for the car to fill-up while you’re pumping gas? Word Warp. Have to make a trip down the hall? Word Warp.
Of course, the problem is the meeting is half over before you look up and realize you’ve been playing WW for thirty minutes. And you’re standing in enough gasoline to fill-up an H2, twice, before you realize you’re on your fifth game. And … well, never mind, you get the idea.
Anyway, I was playing the game the other day, and got
D N S E I I
Now, you WW fans out there will probably instantly recognize the six-letter word. And you’ll get some of the other words as well. But, if you’re like me anyway, you won’t get all of them. At least in the allotted time.
So, when the time was up, WW did it’s thing and showed me the words I missed, in red. And one of the words I missed was
S I N…
The rest of this blog entry kind of writes itself, doesn’t it?